+ CATALOGUE BOARDGAME

2-4 players
20 mins
Love Letter is a quick and easy game to learn to play. In the game, You are one of these suitors, trying to get your love letter to the Princess. Unfortunately, she has locked herself in the palace, so you must rely on intermediaries to carry your message.

2-4 players
45 mins
Do you have what it takes to save humanity? As skilled members of a disease-fighting team, you must keep four deadly diseases at bay while discovering their cures.
You and your teammates will travel across the globe, treating infections while finding resources for cures. You must work together, using your individual strengths, to succeed. The clock is ticking as outbreaks and epidemics fuel the spreading plagues.

3-10 players
30 mins
The players take on the part of dwarves. Either they are gold-diggers, working their tunnels ever deeper into the mountain in search of treasures, or they are saboteurs trying to put obstacles into the diggers' path. The members of each group should support each other, once they figure out who is on their side.

Once upon a time, there was a game where your imagination had no limits. Epic, fabulous, or paranormal adventures... roll the cubes, make a story.
>2 players
- mins

4-12 players
20-40 mins
The year is 1692 in the town of Salem, Massachusetts. Evil is lurking, and you're convinced that some of your fellow townspeople are Witches! During the game you will draw and play cards to accuse the players that you don't trust and help the players that you believe are on your side. When the deck runs out and the Night card is revealed, the Witches will attempt to kill an innocent player.

2-7 players
30 mins
Prince John is coming to Nottingham! Players, in the role of merchants, see this as an opportunity to make quick profits by selling goods in the bustling city during the Prince's visit. However, players must first get their goods through the city gate, which is under the watch of the Sheriff of Nottingham. Should you play it safe with legal goods and make a profit, or risk it all by sneaking in illicit goods? Be mindful, though, as the Sheriff always has his eyes out for liars and tricksters and if he catches one, he very well may confiscate those goods for himself!

3-6 players
30 mins
Remember those shooting arcade galleries with the rubber ducks that floated around in a circle? This is a table-top variation on that! However, to make the game just a little edgier, it's now every duck for itself.
You have ducks you are trying to protect, while, as the shooter, you are attempting to eliminate all the other ducks. So, let the feathers fly!

2-4 players
30 mins
In Splendor, you take on the role of a rich merchant during the Renaissance.
You will use your resources to acquire mines, transportation methods, and artisans who will allow you to turn raw gems into beautiful jewels.

3-12 players
15 mins
A game of Spyfall 2 is played in several short rounds, Each round, the players find themselves in a certain location with a specific role assigned to each player. One player (two players in a game with many players) is always a spy who doesn't know where he is.
The spy's mission is to listen carefully, identify the location, and keep from blowing his cover. Each non-spy should give a vague hint to other non-spies suggesting that he knows the location's identity, thus proving he's not the spy. Observation, concentration, iron endurance, and cunning - you'll need all of them in this game. Stay on your toes!

5-6 players
30-60 mins
Ticket to Ride is a cross-country train adventure. Players compete to connect different cities by laying claim to railway routes on a map of North America.

5-75 players
30-90 mins
Ultimate Werewolf is an interactive game of deduction for two teams: Villagers and Were- wolves. The Villagers don't know who the Werewolves are, and the Werewolves are trying to remain undiscovered while they slowly kill off the Villagers one at a time. A Moderator (who can be any player) "runs' the game, facilitating each stage of Ultimate Werewolf.
The game is over when either all the Villagers or all the Werewolves are dead.
page 2